AssetHelper

Functions

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fun load(assets: Assets?, name: String, imageView: ImageView): Unit?
fun load(res: Resources, assets: Assets, name: String, type: Assets.Type, imageView: ImageView, extendBackground: Boolean, @DrawableRes defaultImageResource: Int, async: Boolean)
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fun setImageBitmap(imageView: ImageView, uuid: String, bitmap: Bitmap, extendBackground: Boolean)